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Diorama

Modeling & Animation

Type: Solo project

Time: 12 weeks

Engine: Unity

Programs: Maya, Substance Painter, Adobe Premier Pro

Project Overview

​​​This was a solo project that loosely follows the pwnisher's marble machine YouTube challenge. It took approximately 6 weeks to complete and I gained a load of modeling and animation experience from it.

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The challenge was to create a looping animation of a marble passing through a box, interacting with different sections along the way. The length of the animation was set to ca 10 seconds.

Modeling

For this project I wanted to create a cozy feeling with a bit of a whimsical side to it. I worked a lot with contrasting themes - the warm fall environment versus the cold cave - but I tried to tie them together in a way that felt natural.​​​​​

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For the modeling process I started off with sketching and whiteboxing the meshes that I wanted to be included.

Rigging

Some of the meshes where supposed to squish down, wobble or swim so they required rigging.​ The rigs for this project were very simple FK-chains.

Animating

This was the most fun part of the project! I got to experiment and make the entire diorama come to life. Working with a short animation meant every movement had to be timed and purposeful, but still look believable.

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My favorite part is the poor mushroom boy getting hit by the ball on his head.

Rendering

The particles, final rendering and post processing was done in Unity.

house_process.gif
fishmovie.gif
mushboimovie.gif
whole.png
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